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Showing posts from February, 2026

week 3

  This week I worked on both my lip sync project and my game animation project so I tried my best to split my time evenly between them. This schedule worked out really well for me this week. One of the issues I was having previously was working on one project for hours and then loosing motivation to continue putting time into it the next day. With this set up I was able to re direct my focus to my second project and give my brain a short break while still being productive and getting things done.  The first half of what I worked on was my lip sync animation. This week I finished my first round of blocking. I would have liked to get a little more done on this throughout the week but I think I will be able to speed up my process throughout the semester as I get more comfortable and back into animating.  The other side of what I worked on was the rig for the Theifshroom character. This was my first time creating a full detailed biped rig so it was a process of trial and erro...

week 2

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This week my main focus was to get started on my lip sync animation. First I spent a while finding rigs and comparing them. I wanted to find one that had all of the controls I needed without it being too complicated or difficult to animate with.    After I found a rig that I was happy with I wanted to become more familiar with it. In order to do that I started with the facial rig. I started moving around each controller and seeing what each of them did. Then I pulled up 2 reference pictures and tried to copy them on the models face to see if I could make it match the expression. From the expression tests I found that the face rig is easy to work with but has some clipping where you can see the inside of the mouth from different positions. I also learned that It is much easier to work with this model if you hide some of the controllers especially around the face because there are so many concentrated there that it is easy to miss click and move the wrong thing on accident. For ...